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Firewatch henry voice
Firewatch henry voice







firewatch henry voice

While not for everyone, in Firewatch I found a game that is not only a great experience by itself but also one that stretches the boundaries of the genre to create a beauteous journey almost unrivaled in gaming history. I thought the voice acting was great and helped facilitate an intriguing. In one sentence you have Henry’s motivation for being in the Shoshone and his reasoning for thinking what he thinks and doing what he does. Yes, they somewhat take it to extremes, but come the third act (and just like in real life), the pain of life always catches up with us in the end. I just finished Firewatch and am honestly surprised to see such a widespread distaste for how the game unfodled. In the same way that we in real life play videogames to escape from reality the characters of Firewatch all desire that need for emotional freedom. Just fear and trepidation on the same level as a Hitchcock film.Īnd underlying that Hitchcockian experience is clearly the theme of escapism. No monsters, no paranormal activities, no savage animals. This does make sense to a certain extent considering the story-line, but I don’t think inserting a drawing or photo would have gone amiss.īut what truly fascinates me about Firewatch are not only the themes, but also the very human distresses and tragedies that lie at its centre. She is Henrys wife, and was a college professor of evolutionary biology whom Henry had practically stumbled into one night at The Dollar Bar in 1975. While there were minor technical issues, I do hold some disappointment in that, of the five main characters inhabiting the piece, the two females are the only ones not to be physically portrayed in any form. Julia is a character in Firewatch, Henrys wife Much like Delilah, this character is never actually seen in Firewatch. Never feeling forced or superficial, the humanised tone of both voices is a perfect gateway into the compelling mystery that lies at the heart of this story.

firewatch henry voice

Its soon obvious that Delilah is more than just a voice on the earpiece. Through their excellent writing they create, not only the emotional bond you experience on-screen but also the bond between you as a player and the character you play as.īut of course, such characters would be empty vessels without the powerful voice acting of Sommer and Jones. Firewatchs opening resembles a Twine game or a Choose Your Own Adventure book. In the creation of Henry and Delilah, credited writers Chris Remo, Jake Rodkin, Olly Moss and Sean Vanaman birth a relationship that is both mature and complex. And in both these cases Campo Santo have succeeded overwhelmingly. Bright, colourful and constantly inviting, the game is victorious in pushing you to explore every nook and cranny, hoping to uncover the game’s mysteries and secrets through its stellar art direction.īut since the game-play is relatively simple, Firewatch ultimately relies on the strength of its writing and voice actors. In your role as a fire lookout, you get to traverse a gorgeous world based on the art of British artist Olly Moss. It’s somewhat amazing how Campo Santo (the makers of Firewatch) have essentially taken a well worn genre (in this case the First-Person Shooter) and by merely removing the shooter part they have created a groundbreaking experience worthy of repeat playing.









Firewatch henry voice